Searched refs:b_over (Results 1 – 4 of 4) sorted by relevance
91 Maze[y][x] = bp->b_over; in moveshots()519 bp->b_over = Maze[bp->b_y][bp->b_x]; in save_bullet()520 switch (bp->b_over) { in save_bullet()538 switch (bp->b_over) { in save_bullet()1088 bp->b_over = over; in fixshots()1103 bp->b_over = nbp->b_over; in find_under()
115 char b_over; member
491 bp->b_over = over; in create_shot()
705 bp->b_over = SPACE; in zap()