Searched refs:WEAPONS (Results 1 – 3 of 3) sorted by relevance
116 struct id id_weapons[WEAPONS] = {535 obj->which_kind = get_rand(0, (WEAPONS - 1)); in gr_weapon()772 max = WEAPONS - 1; in c_object_for_wizard()
90 #define WEAPONS 8 macro
613 for (i = 0; i < WEAPONS; i++) { in id_all()