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Searched refs:WEAPONS (Results 1 – 3 of 3) sorted by relevance

/netbsd/src/games/rogue/
Dobject.c116 struct id id_weapons[WEAPONS] = {
535 obj->which_kind = get_rand(0, (WEAPONS - 1)); in gr_weapon()
772 max = WEAPONS - 1; in c_object_for_wizard()
Drogue.h90 #define WEAPONS 8 macro
Dscore.c613 for (i = 0; i < WEAPONS; i++) { in id_all()