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Searched refs:See_over (Results 1 – 4 of 4) sorted by relevance

/netbsd/src/games/hunt/huntd/
Ddraw.c189 for (i = 0; See_over[(int)*--sp]; i++) in see()
213 for (i = 0; See_over[(int)*sp++]; i++) in see()
237 if (!See_over[(int)*sp]) in see()
245 } while (See_over[(int)*sp]); in see()
249 if (!See_over[(int)*sp]) in see()
257 } while (See_over[(int)*sp]); in see()
Ddriver.c496 See_over[i] = true; in init()
497 See_over[DOOR] = false; in init()
498 See_over[WALL1] = false; in init()
499 See_over[WALL2] = false; in init()
500 See_over[WALL3] = false; in init()
502 See_over[WALL4] = false; in init()
503 See_over[WALL5] = false; in init()
Dextern.c50 int See_over[NASCII]; /* lookup table for determining whether variable
Dhunt.h143 extern int See_over[NASCII];