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Searched refs:SPNUM (Results 1 – 6 of 6) sorted by relevance

/netbsd/src/games/larn/
Dmonster.c268 for (lprc('\n'), j = -1, i = 0; i < SPNUM; i++) /* seq search for his in cast()
274 i = SPNUM; in cast()
295 if (x >= SPNUM) in speldamage()
688 if (x >= SPNUM || monst >= MAXMONST + 8 || monst < 0 || x < 0) in nospell()
732 if (spnum < 0 || spnum >= SPNUM || str == 0) in direct()
798 if (spnum < 0 || spnum >= SPNUM || str == 0 || delay < 0) in godirect()
943 if (spnum < 0 || spnum >= SPNUM) in tdirect()
977 if (spnum < 0 || spnum >= SPNUM || str == 0) in omnidirect()
1090 if (spnum < 0 || spnum >= SPNUM) in dirpoly()
Ddata.c418 u_char spelknow[SPNUM] = {0};
501 char spelweird[MAXMONST + 8][SPNUM] = {
Ddiag.c102 for (j = 0; j < SPNUM; j++) { in diag()
213 lwrite((char *) spelknow, SPNUM); in savegame()
276 lrfill((char *) spelknow, SPNUM); in restoregame()
Dheader.h20 #define SPNUM 38 macro
352 extern char aborted[], spelweird[MAXMONST + 8][SPNUM];
Ddisplay.c557 for (number = i = 0; i < SPNUM; i++) in seemagic()
569 for (i = 0; i < SPNUM; i++) in seemagic()
Dmain.c870 for (i = 0; i < SPNUM; i++) in parse()