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Searched refs:RINGS (Results 1 – 5 of 5) sorted by relevance

/netbsd/src/games/rogue/
Dsave.c144 rw_id(id_rings, fp, RINGS, 1); in save_into_file()
224 rw_id(id_rings, fp, RINGS, 0); in restore()
Dobject.c151 struct id id_rings[RINGS] = {
783 max = RINGS - 1; in c_object_for_wizard()
Dring.c214 ring->which_kind = get_rand(0, (RINGS - 1)); in gr_ring()
Drogue.h149 #define RINGS 11 macro
Dinventory.c696 for (i = 0; i < RINGS; i++) { in get_wand_and_ring_materials()