Searched refs:OTRAPARROW (Results 1 – 4 of 4) sorted by relevance
178 case OTRAPARROW: in movemt()342 if (i == OTRAPARROW) { /* arrow hits monster */ in mmove()
405 item[playerx][playery] = OTRAPARROW; in lookforobject()409 case OTRAPARROW: in lookforobject()
181 #define OTRAPARROW 66 macro
825 case OTRAPARROW: in parse()