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Searched refs:OTRAPARROW (Results 1 – 4 of 4) sorted by relevance

/netbsd/src/games/larn/
Dmovem.c178 case OTRAPARROW: in movemt()
342 if (i == OTRAPARROW) { /* arrow hits monster */ in mmove()
Dobject.c405 item[playerx][playery] = OTRAPARROW; in lookforobject()
409 case OTRAPARROW: in lookforobject()
Dheader.h181 #define OTRAPARROW 66 macro
Dmain.c825 case OTRAPARROW: in parse()