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Searched refs:OMIRROR (Results 1 – 5 of 5) sorted by relevance

/netbsd/src/games/larn/
Dmovem.c160 if ((mitem[i][j] != VAMPIRE) || (tmpitem != OMIRROR)) in movemt()
185 case OMIRROR: in movemt()
251 … if ((mitem[i][j] != VAMPIRE) || (tmpitem != OMIRROR)) in movemt()
Dheader.h169 #define OMIRROR 11 macro
Dmonster.c738 if (item[x][y] == OMIRROR) { in direct()
897 case OMIRROR: in godirect()
Dcreate.c428 fillmroom(rund(2), OMIRROR, 0); in makeobject()
Dobject.c173 case OMIRROR: in lookforobject()