Searched refs:NSCENE (Results 1 – 5 of 5) sorted by relevance
62 if (game < 0 || game >= NSCENE) { in pl_main_init()106 if (game < 0 || game >= NSCENE) { in initialize()
126 #define NSCENE /*nscene*/ 32 macro190 extern struct scenario scene[NSCENE];
70 if (game < 0 || game >= NSCENE) { in dr_main()
1179 if (sc < NSCENE) { in drawpicker()1238 down(&pickerpos, &pickerscroll, NSCENE, LINES-12); in pickscenario()1261 static int joinable[NSCENE];1334 for (i = 0; i < NSCENE; i++) { in checkforgames()
47 struct scenario scene[NSCENE] = {