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Searched refs:NSCENE (Results 1 – 5 of 5) sorted by relevance

/netbsd/src/games/sail/
Dpl_main.c62 if (game < 0 || game >= NSCENE) { in pl_main_init()
106 if (game < 0 || game >= NSCENE) { in initialize()
Dextern.h126 #define NSCENE /*nscene*/ 32 macro
190 extern struct scenario scene[NSCENE];
Ddr_main.c70 if (game < 0 || game >= NSCENE) { in dr_main()
Dpl_7.c1179 if (sc < NSCENE) { in drawpicker()
1238 down(&pickerpos, &pickerscroll, NSCENE, LINES-12); in pickscenario()
1261 static int joinable[NSCENE];
1334 for (i = 0; i < NSCENE; i++) { in checkforgames()
Dglobals.c47 struct scenario scene[NSCENE] = {