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Searched refs:NO_ROOM (Results 1 – 8 of 8) sorted by relevance

/netbsd/src/games/rogue/
Dmonster.c185 monster->trow = NO_ROOM; in gr_monster()
369 monster->trow = NO_ROOM; in mv_1_monster()
370 } else if (monster->trow != NO_ROOM) { in mv_1_monster()
441 if ((monster->trow == NO_ROOM) && in mv_1_monster()
446 monster->trow = NO_ROOM; in mv_1_monster()
541 (monster->trow == NO_ROOM)) { in mon_can_go()
582 monster->trow = NO_ROOM; in wake_room()
735 if (rn == NO_ROOM) in aim_monster()
741 if (rooms[rn].doors[d].oth_room != NO_ROOM) { in aim_monster()
870 if ( (rn != NO_ROOM) && in mon_sees()
Droom.c262 } while ((rn == NO_ROOM) || in gr_row_col()
329 return(NO_ROOM); in get_room_number()
431 monster->trow = NO_ROOM; in dr_course()
457 if (rn == NO_ROOM) in dr_course()
484 monster->trow = NO_ROOM; in dr_course()
486 if (rn == NO_ROOM || !get_oth_room(rn, &row, &col)) { in dr_course()
487 monster->trow = NO_ROOM; in dr_course()
Dlevel.c80 short party_room = NO_ROOM;
161 big_room = ((party_room != NO_ROOM) && rand_percent(1)); in make_level()
374 rooms[i].doors[j].oth_room = NO_ROOM; in clear_level()
388 party_room = NO_ROOM; in clear_level()
520 r_de = NO_ROOM; in fill_out_level()
529 if (r_de != NO_ROOM) { in fill_out_level()
567 if (rooms[target_room].doors[door_dir/2].oth_room != NO_ROOM) { in fill_it()
Dtrap.c166 if ((i == 0) && (party_room != NO_ROOM)) { in add_traps()
Dhit.c75 monster->trow = NO_ROOM; in mon_hit()
Dmove.c114 if (cur_room == NO_ROOM) in one_move_rogue()
Drogue.h296 #define NO_ROOM (-1) macro
Dobject.c189 if (party_room != NO_ROOM) { in put_objects()