Searched refs:MAXY (Results 1 – 11 of 11) sorted by relevance
| /netbsd/src/games/larn/ |
| D | object.c | 311 playery = MAXY - 2; in lookforobject() 312 item[33][MAXY - 1] = know[33][MAXY - 1] = mitem[33][MAXY - 1] = 0; in lookforobject() 313 draws(0, MAXX, 0, MAXY); in lookforobject() 346 for (i = 0; i < MAXY; i++) in lookforobject() 353 i = MAXY; in lookforobject() 356 draws(0, MAXX, 0, MAXY); in lookforobject() 388 for (i = 0; i < MAXY; i++) in lookforobject() 395 i = MAXY; in lookforobject() 398 draws(0, MAXX, 0, MAXY); in lookforobject() 454 draws(0, MAXX, 0, MAXY); in lookforobject() [all …]
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| D | create.c | 53 playery = rnd(MAXY - 2); in makeplayer() 90 for (i = 0; i < MAXY; i++) in newcavelevel() 104 for (j = 0; j < MAXY; j++) in newcavelevel() 130 for (i = 0; i < MAXY; i++) in makemaze() 137 item[33][MAXY - 1] = 0; /* exit from dungeon */ in makemaze() 166 my = rnd(MAXY - 2); in makemaze() 213 if (yy >= MAXY - 3) in eat() 258 for (i = 0; i < MAXY; i++) { in cannedlevel() 325 ty = rnd(MAXY - 9) + 1; /* upper left corner of room */ in treasureroom() 525 y = rnd(MAXY - 2); in fillroom() [all …]
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| D | data.c | 120 short hitp[MAXX][MAXY]; /* monster hp on level */ 121 short iarg[MAXX][MAXY]; /* arg for the item array */ 122 u_char item[MAXX][MAXY]; /* objects in maze if any */ 123 u_char know[MAXX][MAXY]; /* 1 or 0 if here before */ 124 u_char mitem[MAXX][MAXY]; /* monster item array */ 125 u_char moved[MAXX][MAXY]; /* monster movement flags */ 126 u_char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst */
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| D | main.c | 129 cell = (struct cel *) malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) * MAXX * MAXY); in main() 388 draws(0, MAXX, 0, (count > MAXY) ? MAXY : count); in t_endup() 815 if (j >= MAXY) in parse() 867 for (i = 0; i < MAXY; i++) in parse() 887 for (i = 1; i < MAXY; i++) { in parse() 891 for (i = MAXY; i < MAXY + MAXX; i++) { in parse() 892 item[i - MAXY][MAXY - 1] = i; in parse() 893 iarg[i - MAXY][MAXY - 1] = 0; in parse() 895 for (i = MAXX + MAXY; i < MAXX + MAXY + MAXY; i++) { in parse() 896 item[MAXX - 1][i - MAXX - MAXY] = i; in parse() [all …]
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| D | header.h | 12 #define MAXY 17 macro 341 extern u_char item[MAXX][MAXY], iven[], know[MAXX][MAXY]; 345 extern u_char *lpnt, moved[MAXX][MAXY], mitem[MAXX][MAXY], monstlevel[]; 355 extern u_char screen[MAXX][MAXY], sex; 359 extern u_char splev[], stealth[MAXX][MAXY], wizard; 360 extern short diroffx[], diroffy[], hitflag, hit2flag, hit3flag, hitp[MAXX][MAXY]; 361 extern short iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx,
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| D | savelev.c | 21 pcel = &cell[level * MAXX * MAXY]; /* pointer to this level's in savelevel() 23 pecel = pcel + MAXX * MAXY; /* pointer to past end of this in savelevel() 50 pcel = &cell[level * MAXX * MAXY]; /* pointer to this level's in getlevel() 52 pecel = pcel + MAXX * MAXY; /* pointer to past end of this in getlevel()
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| D | diag.c | 145 for (j = 0; j < MAXY; j++) 147 if (cell[p * MAXX * MAXY + i * MAXY + j].item == l) 160 for (i = 0; i < MAXY; i++) in diagdrawscreen() 199 … lwrite((char *) &cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX); in savegame() 263 … lrfill((char *) &cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX); in restoregame()
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| D | display.c | 244 static int d_xmin = 0, d_xmax = MAXX, d_ymin = 0, d_ymax = MAXY; 282 u_char screen[MAXX][MAXY]; /* template for the screen */ 290 if (d_xmin == 0 && d_xmax == MAXX && d_ymin == 0 && d_ymax == MAXY) { in drawscreen() 367 d_xmin = 0, d_xmax = MAXX, d_ymin = 0, d_ymax = MAXY; /* for limited screen in drawscreen() 401 if (maxy > MAXY - 1) in showcell() 402 maxy = MAXY - 1; in showcell() 507 if (kk < 0 || kk >= MAXX || mm < 0 || mm >= MAXY) { in moveplayer() 517 if (kk == 33 && mm == MAXY - 1 && level == 1) { in moveplayer() 520 for (mm = 0; mm < MAXY; mm++) in moveplayer()
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| D | monster.c | 192 if ((y >= 0) && (y <= MAXY - 1) && (x >= 0) && (x <= MAXX - 1)) in cgood() 200 (y != MAXY - 1)) in cgood() 427 yh = min(playery + 1, MAXY - 2); in speldamage() 581 … save = (struct isave *) malloc(sizeof(struct isave) * MAXX * MAXY * 2); in speldamage() 582 for (j = 0; j < MAXY; j++) in speldamage() 605 item[33][MAXY - 1] = 0; in speldamage() 606 for (j = rnd(MAXY - 2), i = 1; i < MAXX - 1; i++) in speldamage() 612 … for (trys = 100, i = j = 1; --trys > 0 && item[i][j]; i = rnd(MAXX - 1), j = rnd(MAXY - 1)); in speldamage() 619 …= j = 1; --trys > 0 && (item[i][j] == OWALL || mitem[i][j]); i = rnd(MAXX - 1), j = rnd(MAXY - 1)); in speldamage() 627 draws(0, MAXX, 0, MAXY); in speldamage() [all …]
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| D | movem.c | 66 if (tmp2 > MAXY) in movemonst() 67 tmp2 = MAXY; in movemonst() 76 if (tmp2 > MAXY - 1) in movemonst() 77 tmp2 = MAXY - 1; in movemonst() 156 if (yl >= MAXY) in movemt() 157 yl = MAXY - 1; in movemt()
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| D | global.c | 236 if (++playery >= MAXY - 1) { in positionplayer() 506 if (playery == MAXY - 1 && playerx == 33) in drop_object()
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