Searched refs:SERVER_READY (Results 1 – 3 of 3) sorted by relevance
292 if (res == SERVER_READY) in status_handler()299 if (lres != 0 || (res != SERVER_READY && res != SERVER_DEAD)) { in status_handler()500 if (lres != 0 || (score_record.status != SERVER_READY in status_handler()517 case SERVER_READY: in status_handler()587 case SERVER_READY: in status_handler()697 status_flags[SERVER_READY] = '_'; /* any particular order in scoreboard.h */ in status_init()
82 #define SERVER_READY 2 /* Waiting for connection (or accept() lock) */ macro
1257 if (status == SERVER_READY || status == SERVER_DEAD) { in ap_update_child_status()2415 (void) ap_update_child_status(my_child_num, SERVER_READY, (request_rec *) NULL);2456 (void) ap_update_child_status(my_child_num, SERVER_READY, (request_rec *) NULL);2843 if (status <= SERVER_READY) {