Searched refs:__roundUp (Results 1 – 2 of 2) sorted by relevance
317 int __roundUp = 0; in __d2fixed_buffered_n() local365 __roundUp = __lastDigit > 5; in __d2fixed_buffered_n()371 __roundUp = __trailingZeros ? 2 : 1; in __d2fixed_buffered_n()383 if (__roundUp != 0) { in __d2fixed_buffered_n()405 __roundUp = 1; in __d2fixed_buffered_n()407 if (__roundUp == 1 || __c % 2 != 0) { in __d2fixed_buffered_n()570 int __roundUp = 0; in __d2exp_buffered_n() local572 __roundUp = __lastDigit > 5; in __d2exp_buffered_n()584 __roundUp = __trailingZeros ? 2 : 1; in __d2exp_buffered_n()610 if (__roundUp != 0) { in __d2exp_buffered_n()[all …]
314 bool __roundUp = false; in __d2d() local320 __roundUp = __vrMod100 >= 50; in __d2d()338 __roundUp = __vrMod10 >= 5; in __d2d()345 _Output = __vr + (__vr == __vm || __roundUp); in __d2d()