Searched refs:__round (Results 1 – 13 of 13) sorted by relevance
217 fesetround(int __round) in fesetround() argument222 if (__round & ~_ROUND_MASK) in fesetround()227 __control |= __round; in fesetround()233 __mxcsr |= __round << _SSE_ROUND_SHIFT; in fesetround()306 fesetround(int __round) in fesetround() argument311 if (__round & ~_ROUND_MASK) in fesetround()316 __control |= __round; in fesetround()321 __mxcsr |= __round << _SSE_ROUND_SHIFT; in fesetround()
35 for (int __round = 0;; ++__round) { in __arrive() local44 if (__state_[__current].__tickets[__round].__phase.compare_exchange_strong( in __arrive()47 } else if (__state_[__current].__tickets[__round].__phase.compare_exchange_strong( in __arrive()51 if (__state_[__current].__tickets[__round].__phase.compare_exchange_strong( in __arrive()
79 extern inline int fesetround(int __round);98 int __softfp_fesetround(int __round);113 int __vfp_fesetround(int __round);220 int fesetround(int __round) in fesetround() argument224 __vfp_fesetround(__softfp_round_to_vfp(__round)); in fesetround()225 __softfp_fesetround(__round); in fesetround()
95 int fesetround(int __round);174 fesetround(int __round) in fesetround() argument180 __fpsr |= __round; in fesetround()
143 fesetround(int __round) in fesetround() argument147 if (__round & ~_ROUND_MASK) in fesetround()152 __fcsr |= __round; in fesetround()
46 extern inline int fesetround(int __round);
146 fesetround(int __round) in fesetround() argument150 if (__round & ~_ROUND_MASK) in fesetround()154 __r |= __round << _ROUND_SHIFT; in fesetround()
47 extern inline int fesetround(int __round);
108 fesetround(int __round) in fesetround() argument111 __softfloat_float_rounding_mode = __round; in fesetround()
206 fesetround(int __round) in fesetround() argument210 if (__round & ~_ROUND_MASK) in fesetround()214 __r.__bits.__reg |= __round; in fesetround()
54 extern inline int fesetround(int __round);
82 extern inline int fesetround(int __round);
127 extern inline int fesetround(int __round);