Searched refs:UNITY_SKIP_EXECUTION (Results 1 – 1 of 1) sorted by relevance
12 #define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != … macro455 UNITY_SKIP_EXECUTION; in UnityAssertBits()476 UNITY_SKIP_EXECUTION; in UnityAssertEqualNumber()502 UNITY_SKIP_EXECUTION; in UnityAssertEqualIntArray()620 UNITY_SKIP_EXECUTION; in UnityAssertEqualFloatArray()674 UNITY_SKIP_EXECUTION; in UnityAssertFloatsWithin()713 UNITY_SKIP_EXECUTION; in UnityAssertFloatSpecial()781 UNITY_SKIP_EXECUTION; in UnityAssertEqualDoubleArray()835 UNITY_SKIP_EXECUTION; in UnityAssertDoublesWithin()875 UNITY_SKIP_EXECUTION; in UnityAssertDoubleSpecial()[all …]