Searched refs:BZ_RAND_MASK (Results 1 – 3 of 3) sorted by relevance
570 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()576 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()582 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()587 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()590 s->k0 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()740 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()746 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()752 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()757 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()760 s->k0 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()
558 BZ_RAND_UPD_MASK; s->k0 ^= BZ_RAND_MASK; in BZ2_decompress()577 BZ_RAND_UPD_MASK; s->k0 ^= BZ_RAND_MASK; in BZ2_decompress()
141 #define BZ_RAND_MASK ((s->rNToGo == 1) ? 1 : 0) macro