Searched refs:reload_spill_index (Results 1 – 5 of 5) sorted by relevance
4878 static int reload_spill_index[MAX_RELOADS]; variable5234 reload_spill_index[r] = spill_regs[i]; in set_reload_reg()5458 reload_spill_index[j] = REGNO (rld[j].reg_rtx); in choose_reload_regs()5461 reload_spill_index[j] = -1; in choose_reload_regs()5736 reload_spill_index[r] = i; in choose_reload_regs()6090 reload_spill_index[j] = -1; in choose_reload_regs()6098 i = reload_spill_index[r]; in choose_reload_regs()6145 reload_spill_index[r] = -1; in deallocate_reload_reg()6235 reload_spill_index[j] = -1; in merge_assigned_reloads()6986 if (reload_spill_index[j] < 0 in emit_output_reload_insns()[all …]
116 * reload1.c (choose_reload_regs): Set reload_spill_index for regs
12263 reload_spill_index for the eliminated reload.14542 (reload_spill_index): Content is now a hard reg number.
31831 set reload_spill_index to -1.
29887 reload_spill_index): Make them static.