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Searched refs:Frontier (Results 1 – 3 of 3) sorted by relevance

/freebsd-9-stable/contrib/llvm/tools/clang/include/clang/StaticAnalyzer/Core/PathSensitive/
DCoreEngine.h223 ExplodedNodeSet &Frontier; variable
233 for (iterator I = Frontier.begin(), E = Frontier.end(); I != E; ++I) { in hasNoSinksInFrontier()
251 : C(Ctx), Finalized(F), HasGeneratedNodes(false), Frontier(DstSet) { in C()
252 Frontier.Add(SrcNode); in C()
257 : C(Ctx), Finalized(F), HasGeneratedNodes(false), Frontier(DstSet) { in C()
258 Frontier.insert(SrcSet); in C()
285 return Frontier; in getResults()
293 return Frontier.begin(); in begin()
297 return Frontier.end(); in end()
305 Frontier.erase(*I); in takeNodes()
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/freebsd-9-stable/contrib/file/magic/Magdir/
Dcubemap8 0 string MAPZ) Map file for the Blood Frontier/Red Eclipse FPS games
/freebsd-9-stable/contrib/llvm/tools/clang/lib/StaticAnalyzer/Core/
DCoreEngine.cpp611 Frontier.erase(FromN); in generateNodeImpl()
617 Frontier.Add(N); in generateNodeImpl()
626 for (ExplodedNodeSet::iterator I = Frontier.begin(), in ~StmtNodeBuilder()
627 E = Frontier.end(); I != E; ++I ) in ~StmtNodeBuilder()