Searched refs:AK_Destroy (Results 1 – 2 of 2) sorted by relevance
36 AK_Destroy, enumerator
1526 case AK_Destroy: in isModification()1538 return isAnyAccess(AK) && AK != AK_Construct && AK != AK_Destroy; in isFormalAccess()1553 case AK_Destroy: in isValidIndeterminateAccess()5798 isa<CXXDestructorDecl>(NamedMember) ? AK_Destroy : AK_MemberCall, false); in checkNonVirtualMemberCallThisPointer()5880 isa<CXXDestructorDecl>(Found) ? AK_Destroy : AK_MemberCall); in HandleVirtualDispatch()6799 CompleteObject Obj = findCompleteObject(Info, E, AK_Destroy, This, ThisType); in HandleDestruction()6800 DestroyObjectHandler Handler = {Info, E, This, AK_Destroy}; in HandleDestruction()