Searched refs:VR_CURSOR_BLINK (Results 1 – 4 of 4) sorted by relevance
256 scp->status |= VR_CURSOR_BLINK; in gfb_cursor()266 scp->status &= ~VR_CURSOR_BLINK; in gfb_cursor()315 scp->status |= VR_CURSOR_BLINK; in gfb_cursor()317 scp->status &= ~VR_CURSOR_BLINK; in gfb_cursor()324 if (!(scp->status & VR_CURSOR_BLINK)) in gfb_blink()330 gfb_cursor(scp, at, scp->status & VR_CURSOR_BLINK, in gfb_blink()
559 scp->status |= VR_CURSOR_BLINK; in vga_txtcursor()570 scp->status &= ~VR_CURSOR_BLINK; in vga_txtcursor()1124 scp->status |= VR_CURSOR_BLINK; in vga_pxlcursor_direct()1126 scp->status &= ~VR_CURSOR_BLINK; in vga_pxlcursor_direct()1152 scp->status |= VR_CURSOR_BLINK; in vga_pxlcursor_planar()1154 scp->status &= ~VR_CURSOR_BLINK; in vga_pxlcursor_planar()1160 if (!(scp->status & VR_CURSOR_BLINK)) in vga_pxlblink_direct()1172 if (!(scp->status & VR_CURSOR_BLINK)) in vga_pxlblink_planar()
850 ~(VR_CURSOR_ON | VR_CURSOR_BLINK); in sc_render_match()860 ~(VR_CURSOR_ON | VR_CURSOR_BLINK); in sc_render_match()
132 #define VR_CURSOR_BLINK 0x40000 /* blinking text cursor */ macro