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Searched refs:GetScriptLanguage (Results 1 – 12 of 12) sorted by relevance

/freebsd-12-stable/contrib/llvm-project/lldb/source/Commands/
DCommandObjectScript.cpp102 ? m_interpreter.GetDebugger().GetScriptLanguage() in DoExecute()
DCommandObjectWatchpointCommand.cpp412 m_options.m_script_language = GetDebugger().GetScriptLanguage(); in DoExecute()
DCommandObjectBreakpointCommand.cpp380 m_options.m_script_language = GetDebugger().GetScriptLanguage(); in DoExecute()
DCommandObjectCommands.cpp1486 if (GetDebugger().GetScriptLanguage() != lldb::eScriptLanguagePython) { in DoExecute()
/freebsd-12-stable/contrib/llvm-project/lldb/source/Plugins/Process/scripted/
DScriptedProcess.cpp65 !IsScriptLanguageSupported(target_sp->GetDebugger().GetScriptLanguage())) in CreateInstance()
/freebsd-12-stable/contrib/llvm-project/lldb/bindings/interface/
DSBDebugger.i438 GetScriptLanguage() const;
/freebsd-12-stable/contrib/llvm-project/lldb/include/lldb/API/
DSBDebugger.h301 lldb::ScriptLanguage GetScriptLanguage() const;
/freebsd-12-stable/contrib/llvm-project/lldb/source/API/
DSBDebugger.cpp1400 ScriptLanguage SBDebugger::GetScriptLanguage() const { in GetScriptLanguage() function in SBDebugger
1402 GetScriptLanguage); in GetScriptLanguage()
1404 return (m_opaque_sp ? m_opaque_sp->GetScriptLanguage() : eScriptLanguageNone); in GetScriptLanguage()
1855 GetScriptLanguage, ()); in RegisterMethods()
/freebsd-12-stable/contrib/llvm-project/lldb/include/lldb/Core/
DDebugger.h299 lldb::ScriptLanguage GetScriptLanguage() const;
/freebsd-12-stable/contrib/llvm-project/lldb/source/Core/
DDebugger.cpp306 lldb::ScriptLanguage Debugger::GetScriptLanguage() const { in GetScriptLanguage() function in Debugger
1279 language ? *language : GetScriptLanguage(); in GetScriptInterpreter()
DModule.cpp1494 const ScriptLanguage script_language = debugger.GetScriptLanguage(); in LoadScriptingResourceInTarget()
/freebsd-12-stable/lib/clang/liblldb/
DLLDBWrapLua.cpp20017 result = (lldb::ScriptLanguage)((lldb::SBDebugger const *)arg1)->GetScriptLanguage(); in _wrap_SBDebugger_GetScriptLanguage()