Searched refs:is_interactive (Results 1 – 10 of 10) sorted by relevance
486 static int is_interactive = -1; in setinteractive() local488 if (on == is_interactive) in setinteractive()493 is_interactive = on; in setinteractive()
338 #define yy_set_interactive(is_interactive) \ argument345 YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
310 #define yy_set_interactive(is_interactive) \ argument317 YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
324 #define yy_set_interactive(is_interactive) \ argument331 YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
2740 const bool is_interactive = io_handler.GetIsInteractive(); in IOHandlerInputComplete() local2741 if (!is_interactive) { in IOHandlerInputComplete()
710 #define yy_set_interactive(is_interactive) \717 YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
303 yy_set_interactive(is_interactive)
6143 * gen.c: is_interactive -> yy_is_interactive