Searched refs:float_round_nearest_even (Results 1 – 14 of 14) sorted by relevance
124 case float_round_nearest_even: in roundFloatXTo24()161 case float_round_nearest_even: in roundFloatXTo53()318 case float_round_nearest_even: in floatXToFloat32()330 case float_round_nearest_even: in floatXToFloat32()467 case float_round_nearest_even: in floatXToFloat64()479 case float_round_nearest_even: in floatXToFloat64()492 case float_round_nearest_even: in floatXToFloat64()506 case float_round_nearest_even: in floatXToFloat64()
132 case float_round_nearest_even: in roundFloatXTo24()171 case float_round_nearest_even: in roundFloatXTo53()205 case float_round_nearest_even: in roundFloatXTo64()243 case float_round_nearest_even: in roundFloatXTo113()469 case float_round_nearest_even: in floatXToFloat32()481 case float_round_nearest_even: in floatXToFloat32()593 case float_round_nearest_even: in floatXToFloat64()605 case float_round_nearest_even: in floatXToFloat64()737 case float_round_nearest_even: in floatXToFloatx80()761 case float_round_nearest_even: in floatXToFloatx80()[all …]
598 roundingCode = float_round_nearest_even; in testFunctionVariety()602 roundingCode = float_round_nearest_even; in testFunctionVariety()
357 roundingCode = float_round_nearest_even; in testFunctionVariety()361 roundingCode = float_round_nearest_even; in testFunctionVariety()
80 int float_rounding_mode = float_round_nearest_even;209 roundNearestEven = roundingMode == float_round_nearest_even; in roundAndPackFloat32()419 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()618 if ( roundingMode == float_round_nearest_even ) { in float32_to_int32()744 case float_round_nearest_even: in float32_round_to_int()763 if ( roundingMode == float_round_nearest_even ) { in float32_round_to_int()1442 if ( roundingMode == float_round_nearest_even ) { in float64_to_int32()1585 if ( roundingMode == float_round_nearest_even ) { in float64_round_to_int()1611 case float_round_nearest_even: in float64_round_to_int()1635 if ( roundingMode == float_round_nearest_even ) { in float64_round_to_int()
74 int float_rounding_mode = float_round_nearest_even;122 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt32()172 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt64()312 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat32()482 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()659 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloatx80()990 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat128()1662 case float_round_nearest_even: in float32_round_to_int()1681 if ( roundingMode == float_round_nearest_even ) { in float32_round_to_int()2627 case float_round_nearest_even: in float64_round_to_int()[all …]
89 float_round_nearest_even = FE_TONEAREST, enumerator
80 float_round_nearest_even = 0, enumerator
89 float_round_nearest_even = FP_RN, enumerator
82 float_round_nearest_even = 0, enumerator
2079 roundingCode = float_round_nearest_even; in timeFunctionVariety()2083 roundingCode = float_round_nearest_even; in timeFunctionVariety()
139 to one of the values `float_round_nearest_even', `float_round_to_zero',