Home
last modified time | relevance | path

Searched refs:RandState (Results 1 – 4 of 4) sorted by relevance

/freebsd-11-stable/contrib/llvm-project/compiler-rt/lib/scudo/standalone/
HDcommon.h92 template <typename T> inline void shuffle(T *A, u32 N, u32 *RandState) { in shuffle() argument
95 u32 State = *RandState; in shuffle()
98 *RandState = State; in shuffle()
HDprimary64.h85 Region->RandState = getRandomU32(&Seed); in initLinkerInitialized()
220 u32 RandState; in ALIGNED() local
248 shuffle(PointersArray, Count, &Region->RandState); in populateBatches()
HDprimary32.h73 Sci->RandState = getRandomU32(&Seed); in initLinkerInitialized()
216 u32 RandState; in ALIGNED() local
285 shuffle(PointersArray, Count, &Sci->RandState); in populateBatches()
/freebsd-11-stable/contrib/llvm-project/compiler-rt/lib/scudo/
HDscudo_tsd_shared.cpp72 u32 RandState = static_cast<u32>(TSD->getPrecedence()); in getTSDAndLockSlow() local
73 const u32 R = Rand(&RandState); in getTSDAndLockSlow()