Searched refs:RandState (Results 1 – 4 of 4) sorted by relevance
92 template <typename T> inline void shuffle(T *A, u32 N, u32 *RandState) { in shuffle() argument95 u32 State = *RandState; in shuffle()98 *RandState = State; in shuffle()
85 Region->RandState = getRandomU32(&Seed); in initLinkerInitialized()220 u32 RandState; in ALIGNED() local248 shuffle(PointersArray, Count, &Region->RandState); in populateBatches()
73 Sci->RandState = getRandomU32(&Seed); in initLinkerInitialized()216 u32 RandState; in ALIGNED() local285 shuffle(PointersArray, Count, &Sci->RandState); in populateBatches()
72 u32 RandState = static_cast<u32>(TSD->getPrecedence()); in getTSDAndLockSlow() local73 const u32 R = Rand(&RandState); in getTSDAndLockSlow()