Searched refs:PropagateShadow (Results 1 – 1 of 1) sorted by relevance
1033 bool PropagateShadow; member1057 PropagateShadow = SanitizeFunction; in MemorySanitizerVisitor()1513 ShadowMap[V] = PropagateShadow ? SV : getCleanShadow(V); in setShadow()1576 if (!PropagateShadow) return getCleanShadow(V); in getShadow()1677 if (!PropagateShadow) return getCleanOrigin(); in getOrigin()1783 if (PropagateShadow) { in visitLoadInst()1799 if (PropagateShadow) { in visitLoadInst()2478 if (PropagateShadow) { in handleVectorLoadIntrinsic()2494 if (PropagateShadow) in handleVectorLoadIntrinsic()2945 if (PropagateShadow) { in handleMaskedLoad()[all …]