Searched refs:IsShader (Results 1 – 3 of 3) sorted by relevance
303 const bool IsShader = AMDGPU::isShader(CC); in lowerReturn() local304 const bool IsWaveEnd = (IsShader && MFI->returnsVoid()) || in lowerReturn()315 IsShader ? AMDGPU::SI_RETURN_TO_EPILOG : AMDGPU::S_SETPC_B64_return; in lowerReturn()576 const bool IsShader = AMDGPU::isShader(CC); in lowerFormalArguments() local617 if (!IsShader && InReg) in lowerFormalArguments()719 TLI.allocateSystemSGPRs(CCInfo, MF, *Info, CC, IsShader); in lowerFormalArguments()
419 bool IsShader) const;
1826 bool IsShader) const { in allocateSystemSGPRs()1855 if (IsShader) { in allocateSystemSGPRs()2051 bool IsShader = AMDGPU::isShader(CallConv); in LowerFormalArguments() local2055 if (IsShader) { in LowerFormalArguments()2231 allocateSystemSGPRs(CCInfo, MF, *Info, CallConv, IsShader); in LowerFormalArguments()2282 bool IsShader = AMDGPU::isShader(CallConv); in LowerReturn() local2285 bool IsWaveEnd = Info->returnsVoid() && IsShader; in LowerReturn()2374 Opc = IsShader ? AMDGPUISD::RETURN_TO_EPILOG : AMDGPUISD::RET_FLAG; in LowerReturn()