Searched refs:BestIdx (Results 1 – 3 of 3) sorted by relevance
558 unsigned BestIdx = 0; in buildCopy() local569 BestIdx = Idx; in buildCopy()581 BestIdx = Idx; in buildCopy()586 if (BestIdx == 0) in buildCopy()590 BestIdx, DestLI, Late, SlotIndex()); in buildCopy()594 LaneBitmask LanesLeft = LaneMask & ~(TRI.getSubRegIndexLaneMask(BestIdx)); in buildCopy()596 unsigned BestIdx = 0; in buildCopy() local602 BestIdx = Idx; in buildCopy()612 BestIdx = Idx; in buildCopy()616 if (BestIdx == 0) in buildCopy()[all …]
1290 Optional<unsigned> BestIdx = in reorder() local1295 if (BestIdx) { in reorder()1298 swap(OpIdx, BestIdx.getValue(), Lane); in reorder()
4544 unsigned BestIdx = 0; in ChooseConstraint() local4572 BestIdx = i; in ChooseConstraint()4586 BestIdx = i; in ChooseConstraint()4591 OpInfo.ConstraintCode = OpInfo.Codes[BestIdx]; in ChooseConstraint()