Searched refs:m_private_state (Results 1 – 3 of 3) sorted by relevance
1014 m_private_state (eStateUnloaded), in Process()1510 if (m_private_state.GetValue() == eStateExited) in SetExitStatus()1763 return m_private_state.GetValue(); in GetPrivateState()1776 Mutex::Locker locker(m_private_state.GetMutex()); in SetPrivateState()1778 const StateType old_state = m_private_state.GetValueNoLock (); in SetPrivateState()1793 m_private_state.SetValueNoLock (new_state); in SetPrivateState()3452 StateAsCString(m_private_state.GetValue())); in PrivateResume()3615 if (state == eStateExited || m_private_state.GetValue() == eStateExited) in HaltForDestroyOrDetach()3630 StateType private_state = m_private_state.GetValue(); in HaltForDestroyOrDetach()4972 if (m_private_state.GetValue() != eStateStopped) in RunThreadPlan()
3751 ThreadSafeValue<lldb::StateType> m_private_state; // The actual state of our process variable
2113 return m_gdb_comm.IsConnected() && m_private_state.GetValue() != eStateExited; in IsAlive()