Searched refs:VR_CURSOR_BLINK (Results 1 – 4 of 4) sorted by relevance
254 scp->status |= VR_CURSOR_BLINK; in gfb_cursor()264 scp->status &= ~VR_CURSOR_BLINK; in gfb_cursor()315 scp->status |= VR_CURSOR_BLINK; in gfb_cursor()317 scp->status &= ~VR_CURSOR_BLINK; in gfb_cursor()324 if (!(scp->status & VR_CURSOR_BLINK)) in gfb_blink()330 gfb_cursor(scp, at, scp->status & VR_CURSOR_BLINK, in gfb_blink()
360 scp->status |= VR_CURSOR_BLINK; in vga_txtcursor()371 scp->status &= ~VR_CURSOR_BLINK; in vga_txtcursor()967 scp->status |= VR_CURSOR_BLINK; in vga_pxlcursor_direct()969 scp->status &= ~VR_CURSOR_BLINK; in vga_pxlcursor_direct()995 scp->status |= VR_CURSOR_BLINK; in vga_pxlcursor_planar()997 scp->status &= ~VR_CURSOR_BLINK; in vga_pxlcursor_planar()1003 if (!(scp->status & VR_CURSOR_BLINK)) in vga_pxlblink_direct()1015 if (!(scp->status & VR_CURSOR_BLINK)) in vga_pxlblink_planar()
875 ~(VR_CURSOR_ON | VR_CURSOR_BLINK); in sc_render_match()885 ~(VR_CURSOR_ON | VR_CURSOR_BLINK); in sc_render_match()
137 #define VR_CURSOR_BLINK 0x40000 /* blinking text cursor */ macro