1 /*-
2  * Copyright (c) 1998 Doug Rabson
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
15  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
17  * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
18  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
19  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
20  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
21  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
22  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
23  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
24  * SUCH DAMAGE.
25  *
26  * $FreeBSD: stable/10/sys/ia64/include/fpu.h 138674 2004-12-11 06:15:12Z marcel $
27  */
28 
29 #ifndef _MACHINE_FPU_H_
30 #define _MACHINE_FPU_H_
31 
32 /*
33  * Floating point status register bits.
34  */
35 
36 #define IA64_FPSR_TRAP_VD	0x0000000000000001L
37 #define IA64_FPSR_TRAP_DD	0x0000000000000002L
38 #define IA64_FPSR_TRAP_ZD	0x0000000000000004L
39 #define IA64_FPSR_TRAP_OD	0x0000000000000008L
40 #define IA64_FPSR_TRAP_UD	0x0000000000000010L
41 #define IA64_FPSR_TRAP_ID	0x0000000000000020L
42 #define IA64_FPSR_SF(i,v)	((v) << ((i)*13+6))
43 
44 #define IA64_SF_FTZ		0x0001L
45 #define IA64_SF_WRE		0x0002L
46 #define IA64_SF_PC		0x000cL
47 #define IA64_SF_PC_0		0x0000L
48 #define IA64_SF_PC_1		0x0004L
49 #define IA64_SF_PC_2		0x0008L
50 #define IA64_SF_PC_3		0x000cL
51 #define IA64_SF_RC		0x0030L
52 #define IA64_SF_RC_NEAREST	0x0000L
53 #define IA64_SF_RC_NEGINF	0x0010L
54 #define IA64_SF_RC_POSINF	0x0020L
55 #define IA64_SF_RC_TRUNC	0x0030L
56 #define IA64_SF_TD		0x0040L
57 #define IA64_SF_V		0x0080L
58 #define IA64_SF_D		0x0100L
59 #define IA64_SF_Z		0x0200L
60 #define IA64_SF_O		0x0400L
61 #define IA64_SF_U		0x0800L
62 #define IA64_SF_I		0x1000L
63 
64 #define IA64_SF_DEFAULT		(IA64_SF_PC_3 | IA64_SF_RC_NEAREST)
65 
66 #define IA64_FPSR_DEFAULT	(IA64_FPSR_TRAP_VD			\
67 				 | IA64_FPSR_TRAP_DD			\
68 				 | IA64_FPSR_TRAP_ZD			\
69 				 | IA64_FPSR_TRAP_OD			\
70 				 | IA64_FPSR_TRAP_UD			\
71 				 | IA64_FPSR_TRAP_ID			\
72 				 | IA64_FPSR_SF(0, IA64_SF_DEFAULT)	\
73 				 | IA64_FPSR_SF(1, (IA64_SF_DEFAULT	\
74 						    | IA64_SF_TD	\
75 						    | IA64_SF_WRE))	\
76 				 | IA64_FPSR_SF(2, (IA64_SF_DEFAULT	\
77 						    | IA64_SF_TD))	\
78 				 | IA64_FPSR_SF(3, (IA64_SF_DEFAULT	\
79 						    | IA64_SF_TD)))
80 
81 struct fpswa_ret {
82 	unsigned long	status;
83 	unsigned long	err1;
84 	unsigned long	err2;
85 	unsigned long	err3;
86 };
87 
88 struct fpswa_bundle {
89 	long double	bits;		/* Force 16-byte alignment. */
90 };
91 
92 struct fpswa_fpctx {
93 	unsigned long	mask_low;			/* f63 - f2 */
94 	unsigned long	mask_high;			/* f127 - f64 */
95 	union _ia64_fpreg *fp_low_preserved;		/* f2 - f5 */
96 	union _ia64_fpreg *fp_low_volatile;		/* f6 - f15 */
97 	union _ia64_fpreg *fp_high_preserved;		/* f16 - f31 */
98 	union _ia64_fpreg *fp_high_volatile;		/* f32 - f127 */
99 };
100 
101 struct fpswa_iface {
102 	unsigned int	if_rev;
103 	unsigned int	__res;
104 	struct fpswa_ret (*if_fpswa)(unsigned long, struct fpswa_bundle *,
105 	    unsigned long *, unsigned long *, unsigned long *, unsigned long *,
106 	    unsigned long *, struct fpswa_fpctx *);
107 };
108 
109 #endif /* ! _MACHINE_FPU_H_ */
110