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Searched refs:see_invisible (Results 1 – 5 of 5) sorted by relevance

/dragonfly/games/rogue/
HDsave.c147 r_write(fp, (char *) &see_invisible, sizeof(see_invisible)); in save_into_file()
230 r_read(fp, (char *) &see_invisible, sizeof(see_invisible)); in restore()
HDmonster.c271 if ((!(detect_monster || see_invisible || r_see_invisible) && in gmc_row_col()
287 if ((!(detect_monster || see_invisible || r_see_invisible) && in gmc()
477 (detect_monster || see_invisible || r_see_invisible))) { in move_mon_to()
583 !(detect_monster || see_invisible || r_see_invisible))) { in mon_name()
HDuse.c55 boolean see_invisible = 0; variable
173 see_invisible = 1; in quaff()
HDrogue.h703 extern boolean see_invisible;
HDlevel.c379 detect_monster = see_invisible = 0; in clear_level()