Searched refs:possible_damage (Results 1 – 1 of 1) sorted by relevance
320 short possible_damage; in fight() local347 possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3); in fight()349 possible_damage = fight_monster->stationary_damage - 1; in fight()353 if (((!to_the_death) && (rogue.hp_current <= possible_damage)) || in fight()