Searched refs:p_energy (Results 1 – 6 of 6) sorted by relevance
| /dragonfly/games/phantasia/ |
| HD | interplayer.c | 112 Shield = Player.p_energy; in battleplayer() 288 Player.p_energy = Shield; /* set energy to actual value */ in battleplayer() 296 if (Player.p_energy < 0.0) in battleplayer() 372 Player.p_1scratch = Other.p_energy * 1.1; in myturn() 380 if (Player.p_1scratch > Other.p_energy) in myturn() 463 Player.p_energy /= 2.0; in tampered() 492 Player.p_energy = 10.0; in tampered() 512 Player.p_energy = (Player.p_maxenergy *= 1.05) + Player.p_shield; in tampered() 528 Player.p_energy = Player.p_maxenergy + Player.p_shield; in tampered() 556 Player.p_energy = in tampered()
|
| HD | fight.c | 92 … mvprintw(1, 26, "%20.0f", Player.p_energy + Shield); /* overprint energy */ in encounter() 133 if (Player.p_energy <= 0.0) { in encounter() 395 inflict = (Player.p_energy + Shield) * 1.02; in monsthits() 535 Player.p_energy /= 2.0; /* damage from fumes */ in monsthits() 557 inflict = MIN(inflict, Player.p_energy); in monsthits() 560 Player.p_energy -= inflict; in monsthits() 620 Player.p_energy += Shield; in monsthits() 1141 … (Player.p_maxenergy + Player.p_energy) * 5.5 + Circle * 50.0; in awardtreasure() 1217 … Player.p_energy = Player.p_maxenergy + Player.p_shield; in awardtreasure() 1366 … Player.p_energy = Player.p_maxenergy + Player.p_shield; in awardtreasure() [all …]
|
| HD | main.c | 371 Player.p_energy, Player.p_brains, Player.p_magiclvl); in rollnewplayer() 491 Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0 + in procmain() 493 Player.p_energy = in procmain() 494 MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield); in procmain() 922 if (Player.p_energy > Player.p_maxenergy / 10.0 in neatstuff() 923 && temp + 5.0 < Player.p_energy) in neatstuff() 924 Player.p_energy -= temp; in neatstuff() 966 Player.p_energy = in genchar()
|
| HD | misc.c | 54 Player.p_energy = Player.p_maxenergy + Player.p_shield; in movelevel() 409 Player.p_energy /= 2.0; in tradingpost() 438 Player.p_level, Player.p_energy, Player.p_maxenergy + Player.p_shield, in displaystats() 730 Player.p_energy = Player.p_maxenergy; in death() 737 Player.p_energy = Player.p_maxenergy /= 5.0; in death() 747 Player.p_energy = Player.p_maxenergy / 12.0 + 1.0; in death() 1007 Player.p_energy = Player.p_maxenergy + Player.p_shield; in adjuststats() 1064 playerp->p_energy = in initplayer() 1228 if (playerp->p_energy < 0.2 * (playerp->p_maxenergy + playerp->p_shield)) in descrstatus()
|
| HD | phantstruct.h | 14 double p_energy; /* energy */ member
|
| HD | gamesupport.c | 116 printw("G:Energy %.0f\n", playerp->p_energy); in changestats() 258 dptr = &playerp->p_energy; in changestats()
|