Home
last modified time | relevance | path

Searched refs:p_energy (Results 1 – 6 of 6) sorted by relevance

/dragonfly/games/phantasia/
HDinterplayer.c112 Shield = Player.p_energy; in battleplayer()
288 Player.p_energy = Shield; /* set energy to actual value */ in battleplayer()
296 if (Player.p_energy < 0.0) in battleplayer()
372 Player.p_1scratch = Other.p_energy * 1.1; in myturn()
380 if (Player.p_1scratch > Other.p_energy) in myturn()
463 Player.p_energy /= 2.0; in tampered()
492 Player.p_energy = 10.0; in tampered()
512 Player.p_energy = (Player.p_maxenergy *= 1.05) + Player.p_shield; in tampered()
528 Player.p_energy = Player.p_maxenergy + Player.p_shield; in tampered()
556 Player.p_energy = in tampered()
HDfight.c92 … mvprintw(1, 26, "%20.0f", Player.p_energy + Shield); /* overprint energy */ in encounter()
133 if (Player.p_energy <= 0.0) { in encounter()
395 inflict = (Player.p_energy + Shield) * 1.02; in monsthits()
535 Player.p_energy /= 2.0; /* damage from fumes */ in monsthits()
557 inflict = MIN(inflict, Player.p_energy); in monsthits()
560 Player.p_energy -= inflict; in monsthits()
620 Player.p_energy += Shield; in monsthits()
1141 … (Player.p_maxenergy + Player.p_energy) * 5.5 + Circle * 50.0; in awardtreasure()
1217 … Player.p_energy = Player.p_maxenergy + Player.p_shield; in awardtreasure()
1366 … Player.p_energy = Player.p_maxenergy + Player.p_shield; in awardtreasure()
[all …]
HDmain.c371 Player.p_energy, Player.p_brains, Player.p_magiclvl); in rollnewplayer()
491 Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0 + in procmain()
493 Player.p_energy = in procmain()
494 MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield); in procmain()
922 if (Player.p_energy > Player.p_maxenergy / 10.0 in neatstuff()
923 && temp + 5.0 < Player.p_energy) in neatstuff()
924 Player.p_energy -= temp; in neatstuff()
966 Player.p_energy = in genchar()
HDmisc.c54 Player.p_energy = Player.p_maxenergy + Player.p_shield; in movelevel()
409 Player.p_energy /= 2.0; in tradingpost()
438 Player.p_level, Player.p_energy, Player.p_maxenergy + Player.p_shield, in displaystats()
730 Player.p_energy = Player.p_maxenergy; in death()
737 Player.p_energy = Player.p_maxenergy /= 5.0; in death()
747 Player.p_energy = Player.p_maxenergy / 12.0 + 1.0; in death()
1007 Player.p_energy = Player.p_maxenergy + Player.p_shield; in adjuststats()
1064 playerp->p_energy = in initplayer()
1228 if (playerp->p_energy < 0.2 * (playerp->p_maxenergy + playerp->p_shield)) in descrstatus()
HDphantstruct.h14 double p_energy; /* energy */ member
HDgamesupport.c116 printw("G:Energy %.0f\n", playerp->p_energy); in changestats()
258 dptr = &playerp->p_energy; in changestats()