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Searched refs:p_blessing (Results 1 – 5 of 5) sorted by relevance

/dragonfly/games/phantasia/
HDmisc.c221 (Player.p_blessing ? " True" : "False")); in tradingpost()
364 if (Player.p_blessing) { in tradingpost()
381 … Player.p_blessing = TRUE; in tradingpost()
481 flags[Player.p_blessing], flags[Player.p_ring.ring_type != R_NONE], in allstatslist()
1106 playerp->p_blessing = in initplayer()
HDphantstruct.h56 bool p_blessing; /* blessing */ member
HDfight.c41 volatile bool firsthit = Player.p_blessing; /* set if player gets the first hit */ in encounter()
96 && Player.p_blessing in encounter()
101 Player.p_blessing = FALSE; in encounter()
1364 Player.p_blessing = TRUE; in awardtreasure()
HDgamesupport.c161 flag[playerp->p_blessing], in changestats()
387 bptr = &playerp->p_blessing; in changestats()
HDinterplayer.c486 if (Player.p_blessing) { in tampered()
488 Player.p_blessing = FALSE; in tampered()