Searched refs:p_blessing (Results 1 – 5 of 5) sorted by relevance
221 (Player.p_blessing ? " True" : "False")); in tradingpost()364 if (Player.p_blessing) { in tradingpost()381 … Player.p_blessing = TRUE; in tradingpost()481 flags[Player.p_blessing], flags[Player.p_ring.ring_type != R_NONE], in allstatslist()1106 playerp->p_blessing = in initplayer()
56 bool p_blessing; /* blessing */ member
41 volatile bool firsthit = Player.p_blessing; /* set if player gets the first hit */ in encounter()96 && Player.p_blessing in encounter()101 Player.p_blessing = FALSE; in encounter()1364 Player.p_blessing = TRUE; in awardtreasure()
161 flag[playerp->p_blessing], in changestats()387 bptr = &playerp->p_blessing; in changestats()
486 if (Player.p_blessing) { in tampered()488 Player.p_blessing = FALSE; in tampered()