Searched refs:num_sprites (Results 1 – 2 of 2) sorted by relevance
366 info->num_sprites[pipe] = 3; in intel_device_info_runtime_init()368 info->num_sprites[PIPE_A] = 2; in intel_device_info_runtime_init()369 info->num_sprites[PIPE_B] = 2; in intel_device_info_runtime_init()370 info->num_sprites[PIPE_C] = 1; in intel_device_info_runtime_init()373 info->num_sprites[pipe] = 2; in intel_device_info_runtime_init()376 info->num_sprites[pipe] = 1; in intel_device_info_runtime_init()
317 #define sprite_name(p, s) ((p) * INTEL_INFO(dev_priv)->num_sprites[(p)] + (s) + 'A')481 (__p) < INTEL_INFO(__dev_priv)->num_sprites[(__pipe)] + 1; \485 (__s) < INTEL_INFO(__dev_priv)->num_sprites[(__p)]; \868 u8 num_sprites[I915_MAX_PIPES]; member