Searched refs:mon_can_go (Results 1 – 3 of 3) sorted by relevance
| /dragonfly/games/rogue/ |
| HD | monster.c | 200 !mon_can_go(monster, rogue.row, rogue.col)) { in mv_mons() 207 if (!(flew && mon_can_go(monster, rogue.row, rogue.col))) { in mv_mons() 327 (!mon_can_go(monster, rogue.row, rogue.col))) { in mv_1_monster() 336 if (mon_can_go(monster, rogue.row, rogue.col)) { in mv_1_monster() 439 if (mon_can_go(monster, row, col)) { in mtry() 496 mon_can_go(const object *monster, short row, short col) in mon_can_go() function 868 mon_can_go(monster, rogue.row, rogue.col)) { in mv_aquatars()
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| HD | spec_hit.c | 313 s = mon_can_go(monster, i, j); in seek_gold()
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| HD | rogue.h | 534 boolean mon_can_go(const object *, short, short);
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