Home
last modified time | relevance | path

Searched refs:mon_can_go (Results 1 – 3 of 3) sorted by relevance

/dragonfly/games/rogue/
HDmonster.c200 !mon_can_go(monster, rogue.row, rogue.col)) { in mv_mons()
207 if (!(flew && mon_can_go(monster, rogue.row, rogue.col))) { in mv_mons()
327 (!mon_can_go(monster, rogue.row, rogue.col))) { in mv_1_monster()
336 if (mon_can_go(monster, rogue.row, rogue.col)) { in mv_1_monster()
439 if (mon_can_go(monster, row, col)) { in mtry()
496 mon_can_go(const object *monster, short row, short col) in mon_can_go() function
868 mon_can_go(monster, rogue.row, rogue.col)) { in mv_aquatars()
HDspec_hit.c313 s = mon_can_go(monster, i, j); in seek_gold()
HDrogue.h534 boolean mon_can_go(const object *, short, short);