Searched refs:iven (Results 1 – 10 of 10) sorted by relevance
294 if (iven[i]) /* count items in inventory */ in showstr()313 if (iven[k]) { in qshowstr()316 if (i == iven[j]) in qshowstr()367 if ((i = iven[j]) != 0) in showwear()385 if (i == iven[j]) in showwear()415 if ((i = iven[j]) != 0) in showwield()438 if (i == iven[j]) in showwield()473 switch (iven[j]) { in showread()482 if (i == iven[j]) in showread()505 switch (iven[j]) { in showeat()[all …]
565 switch (iven[i]) { in obanksub()572 if (iven[i] == OLARNEYE) { in obanksub()581 lprintf("%c) %s", i + 'a', objectname[(int)iven[i]]); in obanksub()641 iven[i] = 0; in obanksub()655 iven[i] = 0; in obanksub()711 if (iven[isub] == OSCROLL) in otradepost()716 if (iven[isub] == OPOTION) in otradepost()726 } else if (iven[isub] == 0) in otradepost()730 …if ((itm_[j].obj == iven[isub]) || (iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) || (iven[isub… in otradepost()733 … if ((iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) in otradepost()[all …]
247 switch (iven[c[WEAR]]) { in recalc()278 if (iven[c[SHIELD]] == OSHIELD) in recalc()284 switch (iven[c[WIELD]]) { in recalc()332 if (iven[k]) { in recalc()337 switch (iven[i]) { in recalc()421 if (iven[i] == 0) { in take()422 iven[i] = itm; in take()488 itm = iven[k]; in drop_object()507 iven[k] = 0; in drop_object()534 tmp = iven[c[SHIELD]]; in enchantarmor()[all …]
1024 switch (iven[i]) { in read_scroll()1046 if (iven[i] == OPOTION) in read_scroll()1048 if (iven[i] == OSCROLL) in read_scroll()1244 if (iven[i] == OPOTION) in ohome()1246 … iven[i] = 0; /* remove the potion of cure dianthroritis from inventory */ in ohome()
290 … iven[n] = sco[j].sciv[n][0]; in shou()295 … if (k == iven[n]) { in shou()497 p->sciv[j][0] = iven[j]; in new2sub()
35 iven[i] = 0; in makeplayer()38 iven[0] = OLEATHER; in makeplayer()39 iven[1] = ODAGGER; in makeplayer()
202 lwrite((char *)iven, 26); in savegame()265 lrfill((char *)iven, 26); in restoregame()
116 char iven[26]; /* inventory for player */ variable
381 if (iven[i] == OAMULET) in speldamage()1508 m = iven[k]; in spattack()1598 m = iven[i]; /* randomly select item */ in spattack()
335 extern char item[MAXX][MAXY], iven[], know[MAXX][MAXY], larnlevels[], lastmonst[];