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Searched refs:iven (Results 1 – 10 of 10) sorted by relevance

/dragonfly/games/larn/
HDmain.c294 if (iven[i]) /* count items in inventory */ in showstr()
313 if (iven[k]) { in qshowstr()
316 if (i == iven[j]) in qshowstr()
367 if ((i = iven[j]) != 0) in showwear()
385 if (i == iven[j]) in showwear()
415 if ((i = iven[j]) != 0) in showwield()
438 if (i == iven[j]) in showwield()
473 switch (iven[j]) { in showread()
482 if (i == iven[j]) in showread()
505 switch (iven[j]) { in showeat()
[all …]
HDstore.c565 switch (iven[i]) { in obanksub()
572 if (iven[i] == OLARNEYE) { in obanksub()
581 lprintf("%c) %s", i + 'a', objectname[(int)iven[i]]); in obanksub()
641 iven[i] = 0; in obanksub()
655 iven[i] = 0; in obanksub()
711 if (iven[isub] == OSCROLL) in otradepost()
716 if (iven[isub] == OPOTION) in otradepost()
726 } else if (iven[isub] == 0) in otradepost()
730 …if ((itm_[j].obj == iven[isub]) || (iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) || (iven[isub… in otradepost()
733 … if ((iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) in otradepost()
[all …]
HDglobal.c247 switch (iven[c[WEAR]]) { in recalc()
278 if (iven[c[SHIELD]] == OSHIELD) in recalc()
284 switch (iven[c[WIELD]]) { in recalc()
332 if (iven[k]) { in recalc()
337 switch (iven[i]) { in recalc()
421 if (iven[i] == 0) { in take()
422 iven[i] = itm; in take()
488 itm = iven[k]; in drop_object()
507 iven[k] = 0; in drop_object()
534 tmp = iven[c[SHIELD]]; in enchantarmor()
[all …]
HDobject.c1024 switch (iven[i]) { in read_scroll()
1046 if (iven[i] == OPOTION) in read_scroll()
1048 if (iven[i] == OSCROLL) in read_scroll()
1244 if (iven[i] == OPOTION) in ohome()
1246iven[i] = 0; /* remove the potion of cure dianthroritis from inventory */ in ohome()
HDscores.c290iven[n] = sco[j].sciv[n][0]; in shou()
295 … if (k == iven[n]) { in shou()
497 p->sciv[j][0] = iven[j]; in new2sub()
HDcreate.c35 iven[i] = 0; in makeplayer()
38 iven[0] = OLEATHER; in makeplayer()
39 iven[1] = ODAGGER; in makeplayer()
HDdiag.c202 lwrite((char *)iven, 26); in savegame()
265 lrfill((char *)iven, 26); in restoregame()
HDdata.c116 char iven[26]; /* inventory for player */ variable
HDmonster.c381 if (iven[i] == OAMULET) in speldamage()
1508 m = iven[k]; in spattack()
1598 m = iven[i]; /* randomly select item */ in spattack()
HDheader.h335 extern char item[MAXX][MAXY], iven[], know[MAXX][MAXY], larnlevels[], lastmonst[];