Searched refs:is_room (Results 1 – 5 of 5) sorted by relevance
177 if (rooms[i+1].is_room & R_NOTHING) { in make_level()179 rooms[i+1].is_room = R_CROSS; in make_level()184 if (rooms[i+3].is_room & R_NOTHING) { in make_level()186 rooms[i+3].is_room = R_CROSS; in make_level()290 rooms[rn].is_room = R_ROOM; in make_room()317 if ((!(rooms[room1].is_room & (R_ROOM | R_MAZE))) || in connect_rooms()318 (!(rooms[room2].is_room & (R_ROOM | R_MAZE)))) { in connect_rooms()365 rooms[i].is_room = R_NOTHING; in clear_level()391 wall_width = (rm->is_room & R_MAZE) ? 0 : 1; in put_door()411 if (rm->is_room & R_ROOM) { in put_door()[all …]
191 boolean is_maze, is_room; in put_gold() local194 is_maze = (rooms[i].is_room & R_MAZE) ? 1 : 0; in put_gold()195 is_room = (rooms[i].is_room & R_ROOM) ? 1 : 0; in put_gold()197 if (!(is_room || is_maze)) { in put_gold()
260 (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) || in gr_row_col()274 } while (!(rooms[i].is_room & (R_ROOM | R_MAZE))); in gr_room()335 if (rooms[i].is_room & (R_ROOM | R_MAZE)) { in is_all_connected()343 if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) { in is_all_connected()433 if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) { in dr_course()
733 !(rooms[cur_room].is_room & R_MAZE)) || in rogue_can_see()849 !(rooms[rn].is_room & R_MAZE)) { in mon_sees()
296 unsigned short is_room; member