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Searched refs:is_passable (Results 1 – 3 of 3) sorted by relevance

/dragonfly/games/rogue/
HDmove.c225 is_passable(int row, int col) in is_passable() function
301 if (!is_passable(row2, col2)) { in can_move()
611 if ((dungeon[nrow][ncol] & TUNNEL) && is_passable(nrow, ncol)) { in can_turn()
HDrogue.h550 boolean is_passable(int, int);
HDmonster.c512 if ((!is_passable(row, col)) || (dungeon[row][col] & MONSTER)) { in mon_can_go()