Searched refs:is_passable (Results 1 – 3 of 3) sorted by relevance
225 is_passable(int row, int col) in is_passable() function301 if (!is_passable(row2, col2)) { in can_move()611 if ((dungeon[nrow][ncol] & TUNNEL) && is_passable(nrow, ncol)) { in can_turn()
550 boolean is_passable(int, int);
512 if ((!is_passable(row, col)) || (dungeon[row][col] & MONSTER)) { in mon_can_go()