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Searched refs:is_direction (Results 1 – 6 of 6) sorted by relevance

/dragonfly/games/rogue/
HDmove.c75 is_direction(dirch, &d); in one_move_rogue()
321 while (!is_direction(ch = rgetchar(), &d)) { in move_onto()
335 is_direction(short c, short *d) in is_direction() function
HDtrap.c186 while (!is_direction(dir = rgetchar(), &d)) { in id_trap()
HDthrow.c63 while (!is_direction(dir = rgetchar(), &d)) { in throw()
HDhit.c323 while (!is_direction(ch = rgetchar(), &d)) { in fight()
HDzap.c66 while (!is_direction(dir = rgetchar(), &d)) { in zapp()
HDrogue.h553 boolean is_direction(short, short *);