Searched refs:fight_monster (Results 1 – 1 of 1) sorted by relevance
54 static object *fight_monster = NULL; variable64 if (fight_monster && (monster != fight_monster)) { in mon_hit()65 fight_monster = NULL; in mon_hit()77 if (!fight_monster) { in mon_hit()83 if (!fight_monster) { in mon_hit()90 if (!fight_monster) { in mon_hit()133 if (!fight_monster) { in rogue_hit()146 if (!fight_monster) { in rogue_hit()296 fight_monster = NULL; in mon_damage()343 if (!(fight_monster = object_at(&level_monsters, row, col))) { in fight()[all …]