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Searched refs:SZ_MONSTERSTRUCT (Results 1 – 5 of 5) sorted by relevance

/dragonfly/games/phantasia/
HDphantdefs.h124 #define SZ_MONSTERSTRUCT sizeof(struct monster) /* size of monster structure */ macro
HDmisc.c756 fseek(Monstfp, 13L * SZ_MONSTERSTRUCT, SEEK_SET); in death()
757 fread((char *)&Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp); in death()
759 fseek(Monstfp, 13L * SZ_MONSTERSTRUCT, SEEK_SET); in death()
760 fwrite((char *)&Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp); in death()
HDsetup.c140 fwrite((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp); in main()
HDfight.c916 fseek(Monstfp, (long)which * (long)SZ_MONSTERSTRUCT, SEEK_SET); in callmonster()
917 fread((char *)&Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp); in callmonster()
947 fseek(Monstfp, (long)which * (long)SZ_MONSTERSTRUCT, SEEK_SET); in callmonster()
948 fread(&Othermonster, SZ_MONSTERSTRUCT, 1, Monstfp); in callmonster()
HDgamesupport.c476 while (fread((char *)&Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1) in monstlist()