Searched refs:SC_COUNCIL (Results 1 – 5 of 5) sorted by relevance
277 if (Player.p_specialtype >= SC_COUNCIL || Wizard) in main()582 && Player.p_specialtype <= SC_COUNCIL in procmain()624 if (Wizard || Player.p_specialtype >= SC_COUNCIL) in procmain()702 if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED) { in titlelist()
63 #define SC_COUNCIL 2 /* council of the wise */ macro
62 if (Player.p_level >= 3000.0 && Player.p_specialtype < SC_COUNCIL) { in movelevel()67 Player.p_specialtype = SC_COUNCIL; in movelevel()537 case SC_COUNCIL: in descrtype()739 Player.p_specialtype = SC_COUNCIL; in death()
533 Player.p_specialtype = SC_COUNCIL; in tampered()538 if (Player.p_specialtype < SC_COUNCIL) { in tampered()765 if (Player.p_specialtype < SC_COUNCIL && !Wizard) { in dotampered()
722 if (Player.p_specialtype >= SC_COUNCIL) in throwspell()875 if (Player.p_specialtype < SC_COUNCIL) in throwspell()921 if (Player.p_specialtype < SC_COUNCIL) { in callmonster()1315 Player.p_specialtype < SC_COUNCIL && in awardtreasure()