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Searched refs:SC_COUNCIL (Results 1 – 5 of 5) sorted by relevance

/dragonfly/games/phantasia/
HDmain.c277 if (Player.p_specialtype >= SC_COUNCIL || Wizard) in main()
582 && Player.p_specialtype <= SC_COUNCIL in procmain()
624 if (Wizard || Player.p_specialtype >= SC_COUNCIL) in procmain()
702 if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED) { in titlelist()
HDphantdefs.h63 #define SC_COUNCIL 2 /* council of the wise */ macro
HDmisc.c62 if (Player.p_level >= 3000.0 && Player.p_specialtype < SC_COUNCIL) { in movelevel()
67 Player.p_specialtype = SC_COUNCIL; in movelevel()
537 case SC_COUNCIL: in descrtype()
739 Player.p_specialtype = SC_COUNCIL; in death()
HDinterplayer.c533 Player.p_specialtype = SC_COUNCIL; in tampered()
538 if (Player.p_specialtype < SC_COUNCIL) { in tampered()
765 if (Player.p_specialtype < SC_COUNCIL && !Wizard) { in dotampered()
HDfight.c722 if (Player.p_specialtype >= SC_COUNCIL) in throwspell()
875 if (Player.p_specialtype < SC_COUNCIL) in throwspell()
921 if (Player.p_specialtype < SC_COUNCIL) { in callmonster()
1315 Player.p_specialtype < SC_COUNCIL && in awardtreasure()