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Searched refs:R_ROOM (Results 1 – 4 of 4) sorted by relevance

/dragonfly/games/rogue/
HDroom.c260 (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) || in gr_row_col()
274 } while (!(rooms[i].is_room & (R_ROOM | R_MAZE))); in gr_room()
335 if (rooms[i].is_room & (R_ROOM | R_MAZE)) { in is_all_connected()
343 if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) { in is_all_connected()
433 if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) { in dr_course()
HDlevel.c290 rooms[rn].is_room = R_ROOM; in make_room()
317 if ((!(rooms[room1].is_room & (R_ROOM | R_MAZE))) || in connect_rooms()
318 (!(rooms[room2].is_room & (R_ROOM | R_MAZE)))) { in connect_rooms()
411 if (rm->is_room & R_ROOM) { in put_door()
549 (!(rooms[target_room].is_room & (R_ROOM | R_MAZE)))) { in fill_it()
HDrogue.h311 #define R_ROOM ((unsigned short) 02) macro
HDobject.c195 is_room = (rooms[i].is_room & R_ROOM) ? 1 : 0; in put_gold()