Searched refs:OTELEPORTER (Results 1 – 4 of 4) sorted by relevance
177 case OTELEPORTER: in movemt()350 if (i == OTELEPORTER) { /* monster hits teleport trap */ in mmove()
140 item[playerx][playery] = OTELEPORTER; in lookforobject()144 case OTELEPORTER: in lookforobject()
168 #define OTELEPORTER 9 macro
782 case OTELEPORTER: in parse()