Home
last modified time | relevance | path

Searched refs:NO_TRAP (Results 1 – 3 of 3) sorted by relevance

/dragonfly/games/rogue/
HDtrap.c74 for (i = 0; ((i < MAX_TRAPS) && (traps[i].trap_type != NO_TRAP)); i++) { in trap_at()
79 return(NO_TRAP); in trap_at()
87 if ((t = trap_at(row, col)) == NO_TRAP) { in trap_player()
HDrogue.h166 #define NO_TRAP -1 macro
HDlevel.c372 traps[i].trap_type = NO_TRAP; in clear_level()