Searched refs:NOUNS (Results 1 – 9 of 9) sorted by relevance
| /dragonfly/games/battlestar/ |
| HD | words.c | 37 { "sword", SWORD, NOUNS, NULL }, 49 { "body", BODY, NOUNS, NULL }, 56 { "amulet", AMULET, NOUNS, NULL }, 57 { "medallion", MEDALION, NOUNS, NULL }, 58 { "talisman", TALISMAN, NOUNS, NULL }, 66 { "goddess", NORMGOD, NOUNS, NULL }, 81 { "man", MAN, NOUNS, NULL }, 92 { "timer", TIMER, NOUNS, NULL }, 95 { "girl", NATIVE, NOUNS, NULL }, 96 { "native", NATIVE, NOUNS, NULL }, [all …]
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| HD | command5.c | 38 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in kiss() 41 if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD in kiss() 47 if (wordtype[wordnumber] == NOUNS) { in kiss() 96 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in love() 98 if (wordtype[wordnumber] == NOUNS) { in love() 312 while ((wordtype[++wordnumber] != NOUNS || in give() 314 if (wordtype[wordnumber] == NOUNS) { in give()
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| HD | command3.c | 106 wordtype[wordnumber] != NOUNS && wordnumber < wordcount) in bury() 109 if (wordtype[wordnumber] == NOUNS && in bury() 234 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) { in shoot()
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| HD | command2.c | 43 wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) { in wearit() 285 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in ravage() 287 if (wordtype[wordnumber] == NOUNS && in ravage()
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| HD | command4.c | 89 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) in take() 301 (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) { in drop() 321 if (wordtype[wordnumber] == NOUNS && value == DOOR) { in drop()
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| HD | parse.c | 149 if ((wordtype[n - 1] == NOUNS || in parse()
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| HD | command6.c | 241 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS in dooropen()
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| HD | extern.h | 63 #define NOUNS 2 macro
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| HD | cypher.c | 166 … wordtype[wordnumber + 1] = NOUNS; in cypher()
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