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Searched refs:MACE (Results 1 – 11 of 11) sorted by relevance

/dragonfly/games/battlestar/
HDdayobjs.c106 {164, MACE},
HDcommand7.c73 testbit(inven, CHAIN) || testbit(inven, MACE) || in fight()
HDextern.h99 #define MACE 29 macro
HDcommand3.c47 setbit(location[position].objects, MACE); in dig()
HDwords.c72 { "mace", MACE, OBJECT, NULL },
HDcommand2.c176 !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE || in murder()
/dragonfly/games/rogue/
HDinit.c143 obj->which_kind = MACE; in player_init()
HDrogue.h91 #define MACE 5 macro
HDobject.c536 case MACE: in gr_weapon()
/dragonfly/games/hack/
HDhack.u_init.c102 {MACE, 1, WEAPON_SYM, 1, 1},
/dragonfly/share/misc/
HDpci_vendors8879 0004 O2 MACE