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Searched refs:I_STUCK (Results 1 – 2 of 2) sorted by relevance

/dragonfly/games/phantasia/
HDphantdefs.h41 #define I_STUCK 2 /* tried to run unsuccessfully */ macro
HDinterplayer.c218 case I_STUCK: /* foe tried to run, but couldn't */ in battleplayer()
348 Player.p_istat = I_STUCK; in myturn()