Searched refs:HARDGAME (Results 1 – 10 of 10) sorted by relevance
173 c[HARDGAME] = 0; in hashewon()180 c[HARDGAME] = winr[i].hardlev + 1; in hashewon()420 score += 100000 * c[HARDGAME]; /* bonus for winning */ in newscore()465 if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) { in new1sub()468 p->hardlev = c[HARDGAME]; in new1sub()489 if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) { in new2sub()493 p->hardlev = c[HARDGAME]; in new2sub()624 logg.diff = c[HARDGAME]; in died()680 lprintf("Score: %d, Diff: %d, %s ", (long)c[GOLD], (long)c[HARDGAME], logname); in diedsub()
139 j = c[HARDGAME]; in sethard()143 c[HARDGAME] = hard; in sethard()145 c[HARDGAME] = j; /* set c[HARDGAME] to proper value if restoring game */ in sethard()147 if ((k = c[HARDGAME]) != 0) in sethard()
131 #define HARDGAME 53 macro555 #define newleather() (nlpts[rund(c[HARDGAME]?13:15)])559 #define newplate() (nplt[rund(c[HARDGAME]?4:12)])563 #define newsword() (nsw[rund(c[HARDGAME]?6:13)])
38 d[REGENCOUNTER] = 22 + (d[HARDGAME] << 1) - d[LEVEL]; in regen()46 d[ECOUNTER] = 100 + 4 * (d[HARDGAME] - d[LEVEL] - d[ENERGY]); in regen()
67 tmp = (c[CONSTITUTION] - c[HARDGAME]) >> 1; in raiseexperience()71 if (c[LEVEL] < 7 - c[HARDGAME]) in raiseexperience()98 tmp = (c[CONSTITUTION] - c[HARDGAME]) >> 1; /* lose hpoints */ in loseexperience()100 if (c[LEVEL] < 7 - c[HARDGAME]) in loseexperience()
426 if (c[HARDGAME] < 3) { in speldamage()699 i = xx * ((c[WCLASS] >> 1) + c[STRENGTH] + c[STREXTRA] - c[HARDGAME] - 12 + c[MOREDAM]); in fullhit()832 if (dam >= 50 + c[HARDGAME]) /* enough damage? */ in godirect()857 if (c[HARDGAME] < 3) in godirect()883 dam -= 3 + (c[HARDGAME] >> 1); in godirect()1113 if ((rnd(20) < tmp - c[HARDGAME]) || (rnd(71) < 5)) { in hitmonster()1222 bias = (c[HARDGAME]) + 1; in hitplayer()
37 if (c[HARDGAME] <= 0) { in makeplayer()356 if (c[HARDGAME] < 2) in troom()457 if (c[HARDGAME] < 3 || (rnd(4) == 3)) { in makeobject()
81 dam = 16 - c[HARDGAME]; in diag()
160 if (monster[monst].intelligence > 10 - c[HARDGAME]) { /* if smart monster */ in movemt()
887 (long)VERSION, (long)SUBVERSION, (long)c[HARDGAME]); in parse()