Searched refs:Fightenv (Results 1 – 3 of 3) sorted by relevance
61 setjmp(Fightenv); /* this is to enable changing fight state */ in encounter()153 longjmp(Fightenv, 0); in encounter()404 longjmp(Fightenv, 0); in monsthits()588 longjmp(Fightenv, 0); in monsthits()802 longjmp(Fightenv, 0); in throwspell()884 longjmp(Fightenv, 0); in throwspell()1143 longjmp(Fightenv, 0); in awardtreasure()1152 longjmp(Fightenv, 0); in awardtreasure()1161 longjmp(Fightenv, 0); in awardtreasure()1175 longjmp(Fightenv, 0); in awardtreasure()
27 jmp_buf Fightenv; /* used to jump into fight routine */ variable
25 extern jmp_buf Fightenv; /* used to jump into fight routine */